My use JetBrains IDE’s for most of my development, I’ve been messing around with plugin creation and it was going fine with visual studio, but sometimes compile errors just give me spam unrelated to what is actually wrong (fairly new to Unreal itself). So I setup CLion as the default editor and generated the cmake.
When I try to build in CLion, it seems to build for an infinite amount of time. At least, it’s been building now for 4 hours, which doesn’t seem right to me. In visual studio, my small plugin only took a few seconds.
Before I just go back to visual studio, I wondered if anyone knew what I may have done wrong or what I might be able to change to get it building successfully.