Our company develops clinical video games for a project dedicated to the ocular analysis of prevention and therapy. Currently we work with a 1992 engine, which at the time (3 years ago) could render images in 2k at 60 fps on 2 micro screens, to perform the RV. We do not work with VR glasses, as these screens have a sensor that captures the eye movement (Eye tracking).
My question is whether Unreal would be able to render 2 screens 2K at 60fps (or more) to consider a migration to Unreal in the very near future, because our Engine only work in graphics with Diffuse, Normalmap and Specular (No Metal/glossy, Map)
Can anyone get me out of doubts about it?