Firstly, excuse my english.
I’m still learning Unreal at the same time I work on it. Started last week but I’m working hard on it.
I’ve just arrived to a difficult point right now and it’s climbing walls.
I wanted to share with you a WIP of my climb walls functionalities. There are still several errors, some of them that I’ll be able to fix soon, but others than I may not be able to… That’s why I post this here, because I would love your advices, feedback and also if you now a simpler way or you find any bad habit on my way of doing it, just let me know, Please, pseudo-code (or pseudo-blueprint… it’s welcome to, beause my logic may not be working fine)
Well, now, let me explain what I have:
- Two animations: Climb start and climb end.
And here it goes the logic. I have two blueprints:
a) Main Character
b) A blueprint called **hang **that is just a box collider and an arbitrary Arrow over it.
And a blueprint interface to communicate both Blueprints.
Well, the way this barely works is:
1 - Main character has a box collider too
2 - When both colliders overlap each other: (collider from Main character and collider from hang) then…
3 - Climb_start animation plays. Blueprint deactivates gravity, velocity and input (except Space Bar).
4 - If you press the Space Bar, climb_end animation starts.
5 - When climb end finishes, hang_blueprint teleports the main character to the position of the arrow. After a delay of one second, main character activates gravity, and input again.
And that is how this more or less works…
Here you could see it:
What fails now?
Teleport makes the camera work very bad…
I did not reach to put the character exactly in the same place that the animation finishes… Teleport may not be a great option.
Minor animation problems that can be easily solvable.
Why I used teleport?
I was not able to syncronize the climb_end animation with the blueprint of the main character. I don’t know how to do that, I don’t know how to say to the capsule: “please, follow this guy. Don’t you see that he is climbing…:” xD
I’m pretty sure that there are millions of functionalities that I don’t know from Unreal and may help me a lot to get this done. In fact, I discovered Blueprint Interface yesterday. I did it with what I learnt in a week.
So please, don’t hesitate to recommend me any tool, or whatever could help me (and the people who’ll read this in the future). Sometimes just with a brief explanation or a name I can open my eyes… I tried to follow some 2 hours tutorials but finally I found myself copying what i see without understanding it, and I think that’s not the way my brain learns.
Thank you very much for your time.