I have been creating a less advanced climbing system that everyone else seems to be creating, instead of using tracers to get the edge of a block i am using trigger boxes to start the event of climbing, meaning my way is not automatic like the more advanced ones that are being created.
My issue is that i am having trouble matching the players location to the edge of the wall, note that i do want this to work on all angles which is why i have not done the obvious of matching x y to to the blueprint, also note that the blueprint is actually not attached to the wall and theoretically would work without the wall actually being there.
As you can see, the player is not ‘on’ the wall.
If you need to see any other part for some reason let me know, the picture below should contain all the important parts.
I even tried adding a forward vector to try and push the player forward however this isn’t the best way as the player could jump from any distance and hit the trigger box.
Sadly i can not think of a way around this, lack of knowledge is to blame
if any help can be given i would be very thankful.