Hi Thanks for the quick reply,
I have the trace down and am grabbing the wall ok. I think I have a root motion issue in my climb up stage as it is, I acutaly posted the most recent comment on the answers link you added yesterday whilst looking into this.
Hopefully that core issue wont effect the current step which us adding the shimmy. I’ve read a bit about casting to corners but don’t intend to have the character turn at any point - just move left and right to give a Better feel to the climb. How would you recommended going about adding controls and animations for this from when I’m on the wall in my wall idle pose?