I have a climbing system that allows the character to jump to and essentially hold onto a ledge from which the character can climb up or drop down ( if I ever figure out climbing up but that’s a question for another day)
Ide like to add a shimmy animation allowing the player to move left and right along the ledge…
Currently movement is off when grabed to the ledge to stop the player flying around, how would I go about implementing the shimmy in my blueprints?
Should I use a blend space and activate by the hanging bool? I’m trying to avoid making to much of a mess of my already crazy complicated anim graph.
I’m already aware there’s a climbing system on sale
Hi Thanks for the quick reply,
I have the trace down and am grabbing the wall ok. I think I have a root motion issue in my climb up stage as it is, I acutaly posted the most recent comment on the answers link you added yesterday whilst looking into this.
Hopefully that core issue wont effect the current step which us adding the shimmy. I’ve read a bit about casting to corners but don’t intend to have the character turn at any point - just move left and right to give a Better feel to the climb. How would you recommended going about adding controls and animations for this from when I’m on the wall in my wall idle pose?
when in the Climb_Idle state, if the stick input X is greater than 0.2 or less than -0.2, then do some traces to decide which animation to play, and change the animation state to Climb_Busy, which can choose which climbing animation to play. the speed of the animation can be based on the absolute value of the control stick, and when in Climb_Busy mode, you can ignore directional input, but you might want to allow dropping down. using GetRelevantAnimTimeRemaining, you can transition back to the Climb_Idle state when the animation completes.
That’s very handy thank you. Going to take me a while to confirm it works for me but sounds ideal
I didnt no. My gane is pretry flat now Lol. Post if you come across anything for me tho
Hi I FINALLY FOUND IT !! But it’s in Portugees, just follow what he is doing and use Google translate see all the tutorials ‘Mecânica de parkour’ in this channel : https://www.youtube.com/user/filvox777/videos
Very nicely done, i don’t think ide ever have found that. Thanks