I’ve followed a long video about how to make character to grab and climb walls, the grabbing part had a good result, but the climbing part is where it works 90%. Whenever I press the jump button, the animation plays well and correct, but the montage won’t stop. I think it has something to do with the anim blueprint. I’ve set like this:
If “isClimbing” boolean is true, then it’ll go to the climb animation, then when the animation is finished, then it should go back to the idle/walk/run state. First photo is where climbing is true and second photo is where climbing is false. Did I do a little mistake on the second pic?
EDIT: This is the tutorial that I followed: https://www.youtube.com/watch?v=H2xqW7lKkyw&t=644s