I was wondering, how do you create a ladder system like the one in Lies of P? (from an animation point of view). When the player makes an input upwards, the character does a complete animation of going up a “step”. Thinking about a game with ladders of varying sizes, how to implement something like this? ladder_of_p on Vimeo
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Root animation combined to some fairly decent IK capable of spotting where the next ladder hold is.
Its not rocket surgery, but may as well be…