Clientside AI Controller

So I had a working RTS style control scheme in singleplayer. Now I’ve started to look into how to make it work over network. And I got stuck a little. You see, each unit in my game has it’s own AI Controller assigned to it with a behaviour tree and all of that goodness. Now in singleplayer it’s fine - when there is input in playercontroller, it calls the AI controller from the unit and gives it a command - behaviour tree acts accordingly. Now the problem with networking is that the AI Controller is only serverside and I cannot call for it from playercontroller. What are my options here?