I’m fairly new and starting to work on a multiplayer game to understand how the blueprints work.
When testing in the “Play this level in a new window” the server loads in, they can look and move. The clients can move, but can’t look around.
I’m in New Editor Window (PIE) and play as Listen Server.
The blueprint attached is from the PlayerController BP and I’m using the default BP_FirstPersonController that uses Enhanced Input Local Subsystem.
I have a print statment after the last ‘set’ and it runs for each client. I also put a print in between the IAmovement/Move and IAlook/Aim. The server prints both and can perform both. The client only prints move and can only move.
Is this a side effect of attempting to run the testing locally or is there something wrong with my blueprint?
I’ve followed a few different tutorials, looked through some documentation here, and tried chatgpt when I ran out of ideas.
Thanks for any assistance ahead of time!