Hi, so I’m following the Blueprint Multiplayer tutorial and for some reason whenever my clients join the lobby they spawn as cameras, yet they spawn in-game.
I keep getting this error:
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_Array_Get_Item”. Blueprint: BP_GM_Lobby Function: Execute Ubergraph BP GM Lobby Graph: EventGraph Node: SpawnActor BP CH Base Character
The Blueprint it’s referring to is this:
The section of the tutorial is here:
[link text][3]
I’ve set it to the time of the video where he starts to go through it, I don’t understand why this doesn’t work.