Clients not spawning as base but as camera

Hi, so I’m following the Blueprint Multiplayer tutorial and for some reason whenever my clients join the lobby they spawn as cameras, yet they spawn in-game.

I keep getting this error:

Blueprint Runtime Error: “Accessed None trying to read property CallFunc_Array_Get_Item”. Blueprint: BP_GM_Lobby Function: Execute Ubergraph BP GM Lobby Graph: EventGraph Node: SpawnActor BP CH Base Character

The Blueprint it’s referring to is this:

The section of the tutorial is here:

[link text][3]

I’ve set it to the time of the video where he starts to go through it, I don’t understand why this doesn’t work.

So I need to set the game mode in the world settings?

yes and in-game mode you can specify your character

I think you just won’t select the game mode in World Setting and it is none

301299-14.png

Ah okay, I’ll give it a try, thanks

So I did as you said and the host spawns but the clients still appear as cameras.

I still get the same error too

Fixed it, I forgot to make an array of spawn points.