Clients jitter while walking on static meshes

In a default FPS blueprint project using default SM cube client sees host character and other clients with jittery movement. This only on occurs on static mesh objects. BSP does not have same problem.

I’ve recorded a short video showing issue.
https://www…com/watch?v=KRTlC5FYhfY&feature=youtu.be

Also, if you have a really scaled up static mesh you can feel jitter in first person.

Is there a way to get client movement on static meshes to be more like movement on BSP?

Hi JoshieZombie,

This is a known issue that also occurs with Skeletal Meshes, as reported in this post:

We have a report for this in our system (UE-3364) and our developers are looking into it. Thanks for report!