In a default FPS blueprint project using default SM cube client sees host character and other clients with jittery movement. This only on occurs on static mesh objects. BSP does not have same problem.
I’ve recorded a short video showing issue.
https://www…com/watch?v=KRTlC5FYhfY&feature=youtu.be
Also, if you have a really scaled up static mesh you can feel jitter in first person.
Is there a way to get client movement on static meshes to be more like movement on BSP?