Is there anybody found the solution of this issue?
I found a similar issue: Listen Server, clients animations are jittery/laggy - #10 by Rev0verDrive
Maybe it relate to the ‘bOnlyAllowAutonomousTickPose’. If the bOnlyAllowAutonomousTickPose enabled, the animation timing to be driven by client’s network updates, in TickCharacterPose on CharacterMovement. But I can not find a good way to resolve it.