The rotation set in the viewport for the camera boom doesn’t have a real effect on overall outcome as it gets overridden by the “Use Pawn Control Rotation” under camera settings. The default behavior of the player spawn is not working as I am not using a default pawn in the game settings, but instead spawning a pawn, then possessing it. You are right that if I were to re-enable the default pawn and do my select spawn point through the Choose Player Start function override, I don’t have an issue.