Client wont travel to server after joining a session.

So when i test the game in standalone and after package there is a problem and that is that when i open a session and open a map after session being successfully created. The other person AKA client is trying to search for the session i created in the session list, it finds the session and joins, it succeeds but doesnt join the map that the host for the session is in and ive searched the internet for sloutions but havent found any that work. Im using Unreal Engine 5.3.1 and the only plugin im using is Steamcore-pro with the steam subsystem.



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