Hi there,
i’m working on a “chess like” turn based game project and every things was working alright until i tried a multiplayer session, it appears that the client is not playing any animation while it works all fine on Server. The Replication is set up on my actors and characters so i can see them move around in the client but the animation won’t work. I don’t need the animation to be played and synchronized through the network via replication i just need the animation to be played. Fore example the Idle animation is supposed to be played when the game starts.
I tried different setups like event begin play -> play animation on the character, setting the idle animation sequence as default on the characters skeletal mesh component or setting up an animation BP.
https://photos.google.com/photo/AF1QipNy_mc5q6A7Kw94c2iiBgXulwBuxqSjnPalf5Qg?hl=en
every times i get the same problem, works on Server but not on Client.
Isn’t it supposed to be working ?
What am i doing wrong ?
Any ideas ?
Also BP communication between my actors and player controller or game mode are not working on client as well, maybe the problems are liked ?
Thanks in advance for your time