Client Window Automatically Open a Level When Server Window Widget Is Clicked

I have a Menu Widget added to viewport from BeginPlay of a Menu Persistent Map during startup, when i Play As Listen Server on Standalone Game with 3 window open and click on New Game (Open Level) from the Server window, the other 2 client also redirected to open a new level. I was wondering if this is intended as we’re testing locally? on one editor instance?

i have tried to uncheck Run Under One Process from Editor Preferences as i googled but still have the same result.

Here’s the screen rec on the far left is the server window, i first start the game on client on far right, the other 2 window stay the same, but when start the game on server window the middle client will also open the level (if far right window did not manually open, it will also open a new level when server window is clicked)
runtime

If you on standalone mode it will load 3 instances detached of the game.

If you want to test a listen server you should use the next setup

If you want to run a dedicated server game

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i think i found where i did wrong, i set the Editor Startup Map to Menu Map, and Game Default Map to New Game Map, i changed Game Default Map to also Menu Map.

Now when the server window click on Open Level New Game Map both clients stays in Menu Map without getting triggered to open that map automatically.

thank you! i did test it with Listen Server as well but got the same issue, i tried to change the Map assigned it works now. thank you!