Hello,
I am a little confused with how we decide what the server manages and what the client manages.
For example, I have a health class in a player blueprint. I could store this in the level blueprint and get all connected players and then determine health in the level blueprint.
Does this mean the level blueprint is the server side.
But then when a menu widget on the player blueprint shows for each client…
My question is, where do I put blueprints that are server side controlled.
Thanks