I have my First Person Character respawn by opening the the current level, but I get errors that read “Warning TravelFailure: ClientTravelFailure, Reason for Failure: ‘Invalid URL: /Game/FirstPersonBP/Maps/DungeonMatrix’. Shutting down PIE.” and “Warning TravelFailure: InvalidURL, Reason for Failure: ‘Invalid URL: /Game/FirstPersonBP/Maps/DungeonMatrix’. Shutting down PIE.”
The directory it shows is correct, so I am not sure why this error happens and crashes the game every time the character dies.
My respawn function works properly if I just have the “OpenLevel” node set to “DungeonMatrix” but I need to have it travel to the current level due to the nature of the game.
I renamed the “FirstPersonExampleMap” to “DungeonMatrix” I’m not sure whether it is still referencing the other name somewhere, but before I restarted UE4 I was getting the same errors but with “FirstPersonExampleMap” instead.
I am open to different ways to code this if it just doesn’t work this way, I just need it to re-load the current level when the actor is destroyed.