Client side camera looks wrong way when spawning player

So, i’ve created 2 playerstart points, both looking down. On the server (listening server) everything works fine, but the client spawns with camera (by camera i mean view direction of playerstart) looking the wrong way. And this problem occurs only with cameras facing down, cause when they are directed horizontally, player spawns and looks corectly. How can i fix this? I’ve tried to disable “Auto manage active camera target” in my player controller, but it doesn’t help.

My setup:

The result for client:

P.s. maybe it’s a trivial question, but i’m a beginner…

Hey, I was able to fix this by using the “Restart Player at Transform” node in the GameMode Blueprint, you could start with “Event OnPostLogin” to get your PlayerController, then you could do a get all actors of class and choose “Player Start” to get your placed starting locations. Hope this helps, good luck!