Client Server Events Not Calling

I am trying to run a line trace on the server from a client using a gameplay ability. Net mode set as “client” and number of players set to two. Client 0 works correctly but Client 1 does nothing.

I am no expert when it comes to networking so if there is a better way, I am open to any advice.

Gameplay Ability to fire weapon

Continuation of Gameplay Ability having the server call the weapon to get the current muzzle transform (Client and Server both getting different procedural recoil location) Trying to make sure server is applying the recoil so no strangeness when shooting.

Getting the muzzle transform and sending it to the server to run the line trace

Shows that client 0 is working and sending to client 1 but client 1 doesn’t perform a trace or anything