Client Problems (Widget Creation Returning Null and more) Answered

For others who may be struggling with various weird issues, when they say don’t mix GameMode and GameModeBase classes in your project, please listen to them :slight_smile:

I only realized I did this by mistake after changing some play settings and un-checking ‘Run Under One Process’ which gave me a handy console log that had some error in red text.

Turns out when I made a new blueprint for a game mode, I accidently used ‘GameMode’ instead of the ‘GameModeBase’ which I normally use.

The errors I were encountering were:
-Clients main menu widget would not show up.
-All print statements would be labeled ‘Server’ on the client side.
-Client main menu widget finally showed after the server side changed maps.

So take this information and use it, I was stuck for a day on this one…