Just from a quick glance it doesn’t seem like your SetCharacterRotation inside the nested if conditional takes DeltaTime into account. The SetCharacterRotation in the nested else condition does and I would assume any rotation operations should.
Just from a quick glance it doesn’t seem like your SetCharacterRotation inside the nested if conditional takes DeltaTime into account. The SetCharacterRotation in the nested else condition does and I would assume any rotation operations should.