I have got IA_A which use shift key (default trigger qualifier, meaning Down)
IA_B which use shift key(Tap trigger qualifier), and specify chorded action with IA_C
PIE with 2 players and net mode is play as listen server,
PROBLEM: netmode: server 0 everything works fine. As long as I press shift long enough, IA_A is triggered. In other cases IA_B can be triggered as expected too. But client 1 has a problem. If I press chorded action IA_C, then press shift, IA_A will not be triggered. If I press shift, IA_A is triggered. Then I press IA_C, IA_A isn’t triggered anymore. This is the problem as IA_A only requires shift key down to trigger. With pressing IA_C and tapping shift key, IA_B can be triggered. No IAs are configured to consume input.
All those behaviors are observed by adding input actions to playercontroller and connect them to print string. If I change one of them to other key than shift, they will all work. So there is a flaw that I can’t use the same key. A potential engine bug. Please take a look.