Client not traveling to server map on joining session

Hello!

I have been trying to make an online game using online subsystem Steam. It works in the editor but when packaging it and trying to connect it on two different computers it doesn’t work. The client finds the session(It knows the server name and all other variables) and joins it but it doesn’t travel to the server level.

I have been looking throw a bunch of tutorials and posts but haven’t been able to find anything. Any help or advice would be greatly appreciated.

Result:

Did you manage to solve it? Running into it myself with UE4.26

I dont see where you are calling open level for the client.