Client network problem.


I’m doing a blueprint FPS, and i have a problem when a client fire.

When the client fire, a line trace start from the server character.

Here the event graph set up for the fire event.

Another thing, i add damage on the fire event, and a apply damage point. When a client fire its the server guy who take damage and not the client (cause of get player character).

I think the main question here is where you get the start and end location to feed you line trace. I’d say that you may think you’re feeding it the client’s position, when you’re actually feeding him the server’s character position. Maybe because you muisundertood how variable replicates or something. Just a guess though.