Hey,
I’m getting in trouble with replication. The player controls a pawn, which has no floating pawn movement. Replicate movement is disabled, because having it enabled just changed nothing to any result. Here’s my bp :
And the issue is that the client moves slower than the server, I tested it with 3 players, the server moves faster, and the 2 clients have the same speed.
If anybody’s wondering, the value of the " speed" variable is always the same for all the players, and " Mesh " is the root component of my bp.