Hi! I’ve been playing with UE4 systems for a short amount of time. I’m now on a new development process and I need some help.
So here its my needs:
I need a master dedicated server where all clients are going to connect after pressing start on a main menu. When joined that master server, I need somehow to call my webServer (Api - Its already done) and get user data. The master dedicated server in on hold of global loops as saving connected players data and some waiting loops.
I need the master server code to be totally disconnected from client code on compile.
Any help on how to start?