Client loses connection every time with the dedicated server

LogNet: PktLag set to 400

[2020.06.29-19.13.32:773][370]LogNet: UNetConnection::Cleanup: Closing open connection. [UNetConnection] RemoteAddr: 127.0.0.1:60750, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: ControllerPP1_C_1, Owner: ControllerPP1_C_1, UniqueId: NULL:DESKTOP-FSE8DDS-2DA213104A35C0C0950330911F1791AD


[2020.06.29-19.13.32:773][370]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:60750, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: ControllerPP1_C_1, Owner: ControllerPP1_C_1, UniqueId: NULL:DESKTOP-FSE8DDS-2DA213104A35C0C0950330911F1791AD, Channels: 18, Time: 2020.06.29-19.13.32



[2020.06.29-19.13.32:774][370]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:60750, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: ControllerPP1_C_1, Owner: ControllerPP1_C_1, UniqueId: NULL:DESKTOP-FSE8DDS-2DA213104A35C0C0950330911F1791AD




**[2020.06.29-19.13.32:775][370]LogOnlineSession: Warning: OSS: No game present to leave for session (GameSession)**

Forum link: [SOLVED]Dedicated Server Kicking Player(Connection)[(UNetConnection:Cleanup:Closing open connection] - C++ - Unreal Engine Forums

What can this be, I already checked the events, nothing wrong, The controller blueprint is empty. I am testing with a dedicated server with the settings for: “Bad”

It was solved in the forum

https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1782393-dedicated-server-kicking-player-connection-unetconnection-cleanup-closing-open-connection