Hi guys… i’m struggling with this problem…
So, both client or server when one of them pick up an ability from Level, this one destroyes and in HUD i want the icon for the first ability change color.
When i pick up the ability, this one know which player has taken itself. I debugged and this variable is known on the server.
https://answers.unrealengine.com/storage/temp/328067-1.png
So at this point, I execute a ServerOnlyEvent on the abilityBP which tells the player to change the HUD. It calls a ClientEvent.
https://answers.unrealengine.com/storage/temp/328068-2.jpg
It doesn’t work… how could i do?
Tha fact is that I use the ProIconPack in this widget HUD and while other items in HUD execute their code, this object of ProIconPack doesn’t change color (as show upper). I think that being this item a widget itself, it might be the problem!