I’ve downloaded from github, the source, and I have switched to version 4.10.1 (not 4.11) to generate editor.
I ve created a new ue4 C++ project, and have developed in blueprint some simple movement.
I ve packaged the game for windows, and it produced to me an executable.
Reading the documentation, it seems you can lanch the executable with -server flag, to make a dedicated server.
I ve launche myproject.exe myLevel -server -log.
On the log, there is no mention of server listening, and the exe launch to me a client with my level, and a window with all the scene and ability to move the pawn (not the server behavior expected).
Is there a trick I missed?