Client Crashes when servertravel

i have an online ue5 project using advanced steam sessions server and client connect to a lobby map and then i execute console command like this
servertravel NewWorld?Game=GM server teleports to map but client not and after 1 - 2 seconds editor crashes
this is crash reporter
Assertion failed: PIEInstanceID != INDEX_NONE [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LazyObjectPtr.cpp] [Line: 22]

UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Landscape
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
denemeveysel.log (169.4 KB)
and this is the log but this bug only happens in this map

it is working when i go to newworld’s world settings and set game mode to none then set game mode mygamemode again it works until i restart the editor