my client character is shaking weirdly when I walk right, left or back.
I know what setting is causing the error it is the Use Controller Rotation Yaw.
When I set it to true then the character is shaking.
Strangely the server character does behave like it should.
I don’t know what I did wrong thought I hope someone could help me.
I have tested this in my networking test project, but I’m not seeing any shaking or jittering on my end.
In order to test this on my end, I’ll need a way to reproduce it. Please test it in a clean project to see if you can recreate the issue. If you can, please provide a detailed list of repro steps.
I have already tried it with a clean project and there I have the same problems. I made a new third person C++ project. Then I opened the character Bp under ThirdPersonCPP/Blueprints. In the Bp I under the class settings I set Use Controller Rotation Yaw to true. After this I set the Number of Player to two and pressed play. In the client window the character shakes strange when I walk, right left or back
Unfortunately, I’m not seeing the jitter on my end at this time. I’ve tested this in preview 3 as well. Without a repro case, we are unable to take any further action on this at this time. It could be something relating to your connection, or the number of programs that you have running in the background. I noticed when I was running the editor through Visual Studio, I was experiencing some slowdown.
I wanted to switch between simple and aiming movement. I’ve create an aiming movement in animation blueprint, and when I hold down the right mouse button, I switch to aiming movement. When I do that I turn off the Orient Rotation to Movement in Character Movement Component, and turn on the Use Controller Rotation Yaw. In Character Movement properties, below Networking I switched Network Smoothing Mode to Disabled.