Ok so another update here, adding “Networking” and “Sockets”, see below.
PublicDependencyModuleNames.AddRange(new string[] { “GameplayAbilities”, “GameplayTags”, “GameplayTasks”, “Core”, “CoreUObject”, “Engine”, “InputCore”, “UMG”, “ApexDestruction”, “PhysicsCore”, “Networking”, “Sockets” });
In my Project.Build.cs file now seems to actually result in the UDP connection appearing, however it’s not listening which is odd. Im using a program called CurrPorts to check port behaviour.