Client cannot acces any actor

I have a player, and this player accesses an actor through a Blueprint Interface. This actor is a door and simply opens and closes. The replication settings are present in the screenshots. The server side correctly handles the RPC, but the client always gets Has Authority = false. What is the reason for this?

hello guys i fix that problem. i miss rpc for trace line. if you have interact input like me. just run on server. i hope you understand. thank you…