I am building a multiplayer game and when a game is hosted, for whatever reason the client can use any/all widget interaction areas of the game but the server can’t at all. I am using an RPC on the player for the widget interaction, running on server first and then multicasting. I have tried other configurations but this is the only one that gives me some semblance of a working blueprint.
I am not sure what I am doing wrong here. Please help.