I’m testing out my client build on machines other than the one used to work on the game and I keep getting the same crash after a few seconds of starting up the game. Not sure where to start troubleshooting… but it does look like it mentions a D drive directory which would only exist on the pc I used to build the game. I’ve attached the msg I get when it crashes:
LowLevelFatalError [File:D:\UE_versions\UE_532\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 236]
Direct3DDevice->CreateShaderResourceView(TextureResource,&SRVDesc,ShaderResourceView.GetInitReference()) failed with error E_INVALIDARG
at D:\UE_versions\UE_532\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:614