Client authority movemet problem

Hello, I’m making multiplayer game and i dont need server movement corrections. I want clients have controls like in offline games, especially when players makes dodges/rolls and other movements abilities. Use client authority movements without any lags and server corrections (And cheaters not a problem in my case)
I found checboxes in Character Movement Component:

  1. Ignore Client Movement Error Check
  2. Server Accept Client Authoritative Position

If I check both it works well, but…
If I set actor position with SetActorPosition, AddActorWorldOffset, etc, it works very strange, this fuctions works 1 of 3-4 times. If I set rotation with similar fuctions it also works 1 of 3-4 times and also dont change rotation on server-side and other clients. Even AddImpulse also works strange
What can I do?

hi,

  • is replicated movement ticked?
  • are you using server and multicast rpcs to sync location?