Client and server rotation are calculated differently (Replicated flashlight)?

Hello, im currently having the same problem as here (Forum)

Basically im getting different values of the rotation, client goes from -180 to 180 and server from 0 to 360 and ive been trying to move around with all the custom event options but its not working properly, i got it to follow how the server calls it but then i glitches back a forth from the server value and the client value making a stuttering effect on the client.

Ill provide images here on the values: if i move the mouse a little bit then it goes to the correct values and etc.
image

Here is the blueprints

Im just trying to make a simple flashlight and be replicated in smoothly in both client and server.

Sorry for asking this question again but i cant find the answer and ive been on this for like 3 days :frowning: