Attempting to debug an engine crash, I did a Debug Editor build of UE4.26.2.
I packaged a Debug build for Android ASTC (Android build settings configured to target Oculus Mobile (Quest)).
Followed these instructions to attach the Android Studio debugger. (also had to do Build → Clean Project in Android Studio as discussed here ).
Whenever I click the trigger button on the Quest’s controller, the VR rendering on the Quest freezes and Android Studio breaks on a SIGILL signal… this was confusing me and preventing me from testing with the debugger attached until I found out what was going on / how to make it not break.