Clicking on a mesh communicate to with Widget Blueprint

Hi guys, I assume this is easy, but I’m new to unreal.
I want to be able to click on a mesh within an actor (on clicked event)
And then when that happens I want my UI widget to switch pages.
How can I get my actor blueprint event to trigger a function in another script?

It’s direct blueprint communication

He’s doing it with the player and an overlap, but it’s just the same for an actor BP and a widget. You just use the references to talk to each other.

That would depend on where and when the another script (widget) comes to play. Who - which blueprint created the widget? If it’s the clicked actor that owns the widget, it’s trivial. If no, then we need more info.

Greetings @NickLadd !

Welcome back! :muscle:

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Thanks, I got it to work! I didn’t realize that “Event Construct” was comparable to the event begin play in a typical actor. I understand how it works now and it’s working great

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