I dont get it, how can i reference to widget in the level blueprint or the opposite?
If i just force copy paste the following code to widget event graph this happens:
and i can’t save project, but somehow Teleport Actually Works that way!
I tried creating variable ref to a widget in level blueprint like that, but it doest work and i cant set it properly:
The main problem in here is that Actor (FirstFloor)
It says, idk why, that that actor is not relevant, from another map or something like that, but it’s not true)
Perhaps i need to reference to that actor somehow?
I had that error when i imported a blueprint from marketplace. I just copied the content folder because i didnt knew the option “migrate”. Did you by any chance copied that from another project?
Ok, in case someone struggle with the same issue, i found perhaps a dumb, but efficient solution)
I just tagged every single actor on lvl with different tags, everytime call them thru Get All Actors With Tag node, take 1-st (0) actor from array and then do standart teleport process.
If anyone have more humanized solution - welcome, glad to learn))