Why weird - you set the widget root to be not hit-testable and all its children, that’s what you get. You can’t touch it…
I do not understand the hierarchy, is this a part of another widget? Widgets are super granular, each element has separate Visibility settings, including the root.
I suggested setting the root to not hit testable only if you do not want to interact with those widgets - it will disable ALL interactions. You clearly do, so do not do that and use other suggestions above.
If you have a complex menu:
And want some widget to be interactive while others are left to their own devices, leave the root as Self Only Not Hit-Testable, and adjust other widgets’ visibility settings instead.
I can’t tell how you structured it or need it to work.
Okay i think i got everything to work again, but to click on the button i have to be really close to it. Is there a way to change the distance to where i can hit the button ?
Since now i have many instances of my blueprint and each of them has a button, how can I tell if i click on that specific button, give me the info of that instance. Like each one has a specific target but doing it like this only gives the info of the last object of the list:
That Owning Actor type can be just Actor, but it can (and probably should) be more specific - perhaps the class of the object owning the widget, so we can avoid casting.