Click to object and create widget

Hi!
I’m quite new to UE and I really need your help.
I have two tasks ahead of me:

  1. Display a widget with a button when clicking on actor
  2. By clicking on this button, display the widget with the text
    How can I implement this using blueprints?

First you need to implement either event in actor “OnClicked” or use trace channel to know if you hit someting(your actor), and if you hit you need to fire event that will set your widget as visible(but first you must create it and add to viewport).
This video wont answer all your questions but its a good place to start

Cheers