I’m using the click-to-move controls from the top down template in Unreal 5.5 and when I’m playing in the editor (PIE) everything works perfectly, but when I package the game the player only moves when you’re holding down left mouse, and click-to-move doesn’t work at all.
PIE version:
Packaged version:
If anyone has any solutions, workarounds, or alternatives to making click-to-move work properly I would be very grateful
HI @kjvermilion ,
I don’t know if this is it, but I think what’s happening is that in the packaged build the client doesn’t have a NavMesh, so it can’t calculate a path when you just click once and will only react while you keep the button pressed .
One way to check if that’s the issue:
Go to Project Settings : Navigation System and enable Allow Client Side Navigation.
Thank you for your response. I tried ticking “Allow Client Side Navigation” to true but unfortunately after repackaging, the click-to-move still doesn’t work.
I tried changing around several things and tried several different project launcher profiles, but at this point I’m just taking shots in the dark. I’m at a complete loss as to what would cause something like this to happen only in the packaged version of the game and not in the PIE.
You’re a lifesaver! For some reason when I added a second NavMesh the click-to-move magically works!
(btw: when I press ‘P’ the NavMesh doesn’t show in the packaged version fsr. I tried both Development and DebugGame packaging configurations and the NavMesh just isn’t popping up.)
Thank you so much for your help! This was driving me nuts