Click through button on UMG

Make sure your button is at the very bottom in your widget list. The order is very important as whatever is at the bottom is actually on top of everything else and whatever is on top of the list is behind everything. Example, if you added a fullscreen image last(bottom of the list) it’ll block all the clickable events because it is on top of everything. Also if need you can just set it’s visibility to self hit test. This will also allow you to click through it.

Hello,

I’m currently trying to trigger a animation UMG animation with the mouse over events of a button.
The final result should be a menu that slides in while I’m hovering over a defined area and slides out once I’m out of it.

I have it setup like this:

This basically works like expected, my problem is that I can’t interact with anything behind the button.

If there’s another solution to get to the same goal, I’d be glad to hear it.

Thanks for your time.

If that’s the case you’ll either have to redesign your menu or make the menu a blueprint with 3d widgets in it.

well I’m using the zOrder for that, and the problem is, if the button is in the front, I can’t click on the menu that slides in behind it, if the button is behind the menu it loses focus on the button and triggers the OnUnhovered event.
setting it to “self hit test” disables the OnHovered and OnUnhovered events aswell, I think.