I have a Blueprint which includes an animated mesh. Also in the blueprint is a Widget with some animation. The mesh animation runs on the stage when clicked. I want to hide the widget until the mesh is clicked and its animation runs - this is when I want to see the widget. in this way, using the widget, I can display info about the mesh animation.
Hope that makes some sense! two days I have been working on just getting this working! pleaseeee heeelllp!
hmmmm thanks for this! will take a look. As it happens, there isn’t a character in-game. Just the mesh to be clicked on by a user - that may make a difference to the solution?