Click and Drag Rotate Static Mesh Blueprint?

I am looking for a simple blueprint where i can simply click and drag rotate my static mesh? just like this one

http://www.kevs3d.co.uk/dev/html5logo/

Can you please let me know how i will make this?

Many thanks

Hey, just whipped this up for you.

86644fe075ddf75d9af4c95bcf216511b1017263.jpeg

Cheers!

Thanks alot cybereality for your hard work, as i have copied your blueprint its working fine but i am facing two problems,

First when i click the rotation is working for only one side, i want to work both sides, x and y.
Second, when i click on screen any where the object rotates i want it to work when i click and drag, if x then it rotates to x side, and if i click and drag y to it rotates y Side…???

Ok, try this:

Basically I just added another variable float to track the y motion (dragSumY) and duplicated the get mouse logic to track the y as well.

I also changed “add actor local rotation” to “add actor world rotation” to avoid strange behavior when upside-down.

Hope that helps.

many thanks for your reply and update, after doing that it rotates in same way one side but with strange axis?
here is what i have done.
f8bcaeda69285c46dc3d94b59b233e0d6d27d2e4.jpeg

The math you are doing on the bottom isn’t the same as mine, and I’m not sure what it’s supposed to be doing.

Specifically that “Get Mouse Y” should be subtracting from “Drag Sum Y” (you have %, percent symbol).

You also have another “%” symbol where I had a “X” (multiply) and you are “+” (adding) 12 (which is not what I was doing).

I’d try to mimic the picture I posted exactly, and then let me know if you still have issues.

Thanks alot i did the same. now it works great…

You are awesome for helping out cybereality
but I couldn’t help cringe that you didn’t select all nodes, then (Ctr+C) copy, and paste into the forum as text.

Then OP, could just copy and paste that into the blueprint to create exactly what you had.

Hope that helps you in future :wink:

Thanks, Transmitthis. I didn’t realize that was possible. Here it is:


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Hi all, im trying to create the exact same as jahan2x wanted however I’m trying to create it for tablet interaction.
I’ve copied the above however it does not seem to work?

I’m new to unreal so any help would be greatly appreciated!

Most of the project templates have some kind of touch interface implemented im sure you could just look at those and change the inputs from mouse to touch input and it should work.

Changing the input from mouse to touch is straight forward enough however I cant get the above blueprint to work at all?

I dunno, I’ve never messed with the touch input, there’s an option inside of playercontroller class defaults that says Enable Touch Events, are your touch events working at all?

Yeah they work, I’ve created a player controller and game mode that enables mouse/touch events and they work on a basic touch to move nothing else will work.

The blue print above wont work when even if I just create an actor blueprint. - Perhaps my set up is wrong, I don’t suppose you would know how to get the above blue print to work at all?

Well, did you get it working with the mouse? mines working

I made the blueprint stuck it on an actor,
enabled input,
set the player controller,
made a game mode that sets the custom player controller BP to the default player controller for the game mode
set the mesh from static to moveable

after doing that it worked

Basically you just need to make sure that you’re getting actual values from your touch input, as long as it’s giving you numbers you just plug it into the funtions.

If you’re still having trouble getting it working you can message me on skype: mkn665 and im sure we could get it working

I still haven’t got it working, I must be missing something because I’ve done what you’ve stated above.

Thanks for agreeing to help me, I’ve added you on Skype.

Hi,
I’m trying to use your explanations tu make a simple clic&drag rotation on a cube.
Since I use the 4.9.2 version, some things have to be changed in the blueprint, such as the float - float functions.
I modified the Cube’s blueprint with your suggestions and created the variables there ; the only way to detect leftclick while playing is to change the “LeftMouseButton” event and put OnClick(Cube) and OnReleased(Cube) Events instead. When clicking, the variable is set to true, the event tick sends informations to “AddActorWorldRotation” function but nothing happens there and the cube doesn’t rotate.

I’ve correctly (i guess…) set up the gamemode, using a playercontroller allowing the cursor.
I dunno if I had to put some of these blueprint scripts in the level blueprint or so ?

Thanks a lot.