Say you have a huge load of objects, textures, sounds, etc you wish to place into an array inside a blueprint. This would be super time consuming because literally you would have to place every slot in the array by hand (unless when game starts, can do it in C++, but I rather want the objects in the array by default).
I mean, Something like this would be awesome if I could say for example select 100 sounds from the content browser and put it into my array of sounds in the blueprint.
I have submitted this request to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates.
Is this still a thing? I just went into the same problem and the link here seems to be down. I want a quick way to get 13 objects of the same type into my Level BP as an array so I do not have to create an array first and have to add each single one manually. How is that done?