Goal: To drag actors by clicking and dragging from a static camera placed in the level so that the actors are responsive and follow the cursor…
Where I’m at currently:
Player BP (Static camera): Click and drag posted by anonymous | blueprintUE | PasteBin For Unreal Engine
The problem I’m running into is that when I click and drag, it’s as though the actor I’m trying to move is being held in place by an elastic band - as it does move but then it sort of sticks? Ideally, the aim is to be able to move it without any resistance, and upon release it just drops.
I did have a play around with the damping, interpolation, and stiffness in the physics handle but I struggled to find a combination of settings for those that achieved the desired effect.
I thought the issue is that my mouse line trace isn’t updating constantly, but after trying out print string I can see that the location is updating rapidly as I hold the mouse button down and drag.
I’m really at a loss - this seems like a basic goal yet for some reason I’m overlooking something. I would GREATLY appreciate any help.